<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Inoland Blog</title><description>Long-form guides on Unreal Engine, C++, game development and software engineering from the Inoland studio.</description><link>https://inoland.net/</link><language>en-us</language><item><title>The Ultimate Resume Guide for Artists and Developers</title><link>https://inoland.net/the-ultimate-resume-guide-for-artists-and-developers/</link><guid isPermaLink="true">https://inoland.net/the-ultimate-resume-guide-for-artists-and-developers/</guid><description>A hiring lead&apos;s practical resume guide for game artists and developers: structure, portfolio links, and the mistakes that cause instant rejection.</description><pubDate>Tue, 26 Nov 2024 00:00:00 GMT</pubDate><category>career</category><category>resume</category><category>game-industry</category><category>portfolio</category></item><item><title>Comprehensive Guide to Programming</title><link>https://inoland.net/comprehensive-guide-to-programming/</link><guid isPermaLink="true">https://inoland.net/comprehensive-guide-to-programming/</guid><description>How computers run your code, from memory and CPUs to paradigms, data structures, algorithms, and debugging, with C++ and Python examples.</description><pubDate>Wed, 07 Aug 2024 00:00:00 GMT</pubDate><category>programming</category><category>computer-science</category><category>algorithms</category><category>learning</category></item><item><title>Unreal Engine 5 Gameplay Framework</title><link>https://inoland.net/unreal-engine-5-gameplay-framework/</link><guid isPermaLink="true">https://inoland.net/unreal-engine-5-gameplay-framework/</guid><description>How UE5&apos;s gameplay framework fits together: GameMode, GameState, PlayerController, Pawns and Characters, HUD, AI controllers, and best practices.</description><pubDate>Thu, 01 Aug 2024 00:00:00 GMT</pubDate><category>unreal-engine</category><category>gameplay-framework</category><category>game-development</category><category>cpp</category></item><item><title>Multithreading in Unreal Engine 5</title><link>https://inoland.net/unreal-engine-5-multithreading/</link><guid isPermaLink="true">https://inoland.net/unreal-engine-5-multithreading/</guid><description>A practical guide to multithreading in Unreal Engine 5: FRunnable threads, the Task Graph, async tasks, thread pools, synchronization, and thread-safe patterns.</description><pubDate>Fri, 19 Jul 2024 00:00:00 GMT</pubDate><category>unreal-engine</category><category>cpp</category><category>multithreading</category><category>game-development</category></item><item><title>Unreal Engine 5 C++ vs. Modern Standard C++</title><link>https://inoland.net/ue5-cpp-vs-standard-cpp/</link><guid isPermaLink="true">https://inoland.net/ue5-cpp-vs-standard-cpp/</guid><description>How Unreal Engine 5&apos;s C++ differs from standard C++: reflection macros, garbage collection, containers, strings, and the Unreal Build System.</description><pubDate>Fri, 19 Jul 2024 00:00:00 GMT</pubDate><category>unreal-engine</category><category>cpp</category><category>game-development</category></item></channel></rss>