Game Development
End-to-end game production in Unreal Engine and Unity — from first prototype to live ops, across desktop, mobile, console and VR.
~/inoland $ init --studio
Inoland is an independent studio crafting games, real-time 3D and simulation — and engineering the scalable software, online platforms and apps behind them.
// 01 — what we build
Interactive worlds on one side, serious software on the other. Most projects need both — that's exactly where we live.
End-to-end game production in Unreal Engine and Unity — from first prototype to live ops, across desktop, mobile, console and VR.
High-fidelity training, medical and industrial simulations, digital twins and interactive experiences built on real-time 3D.
Custom software engineered for your domain — clean architecture, tested and documented, built to be maintained for years.
Backends and cloud infrastructure that survive launch day — APIs, multiplayer services and systems that grow with your users.
Fast, polished products for web, iOS and Android — from online platforms and marketplaces to companion apps for your game.
Editor tooling, asset pipelines, CI/CD and automation that shorten the distance between an idea and a shipped build.
// 02 — the studio
Inoland started in 2019 building immersive Unreal Engine experiences. Along the way we kept getting asked the same question: "can you also build the platform behind it?" — so we did. Today we design and engineer both sides: the worlds players see, and the scalable software that keeps them running.
Every pixel we render is backed by solid architecture. Beautiful things that fall over under load don’t interest us.
A distributed crew of game developers, 3D artists and software engineers who have shipped across industries.
From the first concept call to launch and beyond — no hand-offs between agencies, no lost context.
// 03 — how we work
$ inoland run discover We map your goals, users and constraints into a concrete, buildable scope — before a single line of code.
$ inoland run design Prototypes, art direction and system architecture take shape together, validated early and cheaply.
$ inoland run build Short iterations with playable, testable milestones. You always see honest progress, never a black box.
$ inoland run ship --scale Launch, monitor, optimize. And when your users multiply, the systems underneath are ready for them.
// 04 — trusted by