~/inoland $ init --studio

We build worlds
and the systems
that run them.

Inoland is an independent studio crafting games, real-time 3D and simulation — and engineering the scalable software, online platforms and apps behind them.

  • [ games ]
  • [ simulation ]
  • [ platforms ]
  • [ apps ]

// 01 — what we build

Two disciplines. One studio.

Interactive worlds on one side, serious software on the other. Most projects need both — that's exactly where we live.

01

Game Development

End-to-end game production in Unreal Engine and Unity — from first prototype to live ops, across desktop, mobile, console and VR.

02

VR & Simulation

High-fidelity training, medical and industrial simulations, digital twins and interactive experiences built on real-time 3D.

03

Software Development

Custom software engineered for your domain — clean architecture, tested and documented, built to be maintained for years.

04

Scalable Platforms

Backends and cloud infrastructure that survive launch day — APIs, multiplayer services and systems that grow with your users.

05

Web & Mobile Apps

Fast, polished products for web, iOS and Android — from online platforms and marketplaces to companion apps for your game.

06

Tools & Pipelines

Editor tooling, asset pipelines, CI/CD and automation that shorten the distance between an idea and a shipped build.

// 02 — the studio

Small studio.
Heavy machinery.

Inoland started in 2019 building immersive Unreal Engine experiences. Along the way we kept getting asked the same question: "can you also build the platform behind it?" — so we did. Today we design and engineer both sides: the worlds players see, and the scalable software that keeps them running.

  • Engineering-first

    Every pixel we render is backed by solid architecture. Beautiful things that fall over under load don’t interest us.

  • Senior, global team

    A distributed crew of game developers, 3D artists and software engineers who have shipped across industries.

  • One team, whole journey

    From the first concept call to launch and beyond — no hand-offs between agencies, no lost context.

0+ projects shipped
0 years in production
0+ long-term clients
0 continents served

// 03 — how we work

A pipeline that ships.

inoland — process — 80×24
  1. 01 $ inoland run discover

    We map your goals, users and constraints into a concrete, buildable scope — before a single line of code.

  2. 02 $ inoland run design

    Prototypes, art direction and system architecture take shape together, validated early and cheaply.

  3. 03 $ inoland run build

    Short iterations with playable, testable milestones. You always see honest progress, never a black box.

  4. 04 $ inoland run ship --scale

    Launch, monitor, optimize. And when your users multiply, the systems underneath are ready for them.

  • Unreal Engine
  • Unity
  • C++
  • C#
  • Node.js
  • TypeScript
  • React
  • Next.js
  • Go
  • Docker
  • Kubernetes
  • AWS
  • WebGL
  • WebGPU
  • GraphQL
  • Blender

// 04 — trusted by

  • PSYTECH
  • SiMedix
  • kalao
  • + teams worldwide

// 05 — start a project

Have a world to build?
Or a system to scale?