Ino Essentials
this plugin includes function and macro library, along side multiple cpp classes for providing extra nodes for blueprints.
Major features:
1-Blueprintable Game instance subsystem: you can use this class to create subsystem inside editor and only with blueprint. its really easy to implement and to use.
2-Interaction system for replication multiplayer: you can use the single interface with simple system inside the Player controller, easily interact with all the actors in the level. you can easily call server/multicast/owning client events on all the actors and don’t need to be worrying about being the owner or something else.
3-A* algorithm: with the A* UObject. you can easily path find with the A* algorithm inside blueprint.
there is more features and nodes in the plugin that’s self explanatory. you can see all the nodes in the gallery of the product.