Medical July 5, 2018

Virtual reality therapy

The VRT platform represented a fusion of technological innovation and therapeutic insight, aimed at delivering effective treatments for various conditions through virtual reality. My contributions were pivotal in shaping this platform into a versatile and impactful therapeutic tool.

  • Client

    VRPsytech

  • Technologies

    Unreal engine4

  • Platforms

    Desktop VR

  • Custom Therapeutic Environments: Recognizing the importance of environment in therapy, I designed and developed a wide range of virtual environments tailored to specific therapeutic goals. This included serene landscapes for relaxation and meditation, detailed urban and natural settings for phobia exposure therapy, and engaging activity-based scenarios for ADHD treatment.
  • Dynamic Content Creation: To ensure the therapeutic content remained engaging and effective, I implemented a system that allowed for the dynamic creation and modification of environments and activities. This system enabled therapists to tailor sessions to the evolving needs of their patients, making therapy a more personalized and responsive process.
  • Real-time Monitoring and Adjustment: A key innovation was the integration of real-time monitoring tools within the VRT platform. I developed interfaces that allowed therapists to observe patient responses and adjust the virtual environment or activity difficulty in real-time. This capability ensured that therapy could be conducted at the optimal pace and intensity for each patient, maximizing therapeutic efficacy.
  • Hardware Integration for Physiological Monitoring: Understanding the importance of physiological feedback in therapy, I spearheaded the integration of custom hardware with the VRT platform. This included devices for monitoring heart rate, blood pressure, and oxygen levels, providing therapists with valuable data on the patient’s physical response during therapy sessions.
  • User-Friendly Interface for Therapists and Patients: To make the VRT platform accessible to a broad audience, I focused on designing user-friendly interfaces. These interfaces simplified the process of navigating virtual environments and engaging with therapeutic activities, making the platform suitable for users of all ages and technical abilities.
  • Feedback and Progress Tracking: I implemented a comprehensive feedback system that recorded patient progress over time. This feature provided therapists and patients with tangible evidence of improvement, reinforcing the positive impact of therapy and motivating continued engagement with the treatment process.
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